![]() ![]() The Training options menu.© 2017 Killerfish GamesĪlthough Cold Waters boasts sophisticated graphics and an immersive sound design that blends music, sound effects, and voice acting that is light-years beyond anything that Sid Meier and his design team at the old MicroProse could achieve in the late 1980s, there is a lot of Red Storm Rising in its cyber-DNA. I’ve learned a few of the basics, such as how to fire two types of torpedoes and anti-ship missiles, but I still need to take the tutorials for Navigation, Sensors and Masts, and Tactics and Damage before “really” going to war. I’ve only owned Cold Waters for two days, and I’ve just recently downloaded the manual from Steam, so I am not prepared to tackle anything beyond the Training missions or a Single Battle. Contact breaking up.” Mk.48 ADCAP torpedo hits a Soviet Don-class sub tender in the “Wire-Guided Torpedoes” training exercise. ( Cold Waters manual, page 4) “Conn, Sonar: New Contact, Bearing 0-4-0!” “Conn, Sonar: Lost contact Sierra 3 bearing 5. Rather than focus on specific operational details of a submarine, Cold Waters puts you in the Commander’s chair where your tactical decisions will determine mission outcome and whether you and your crew return home. Thankfully the war failed to materialise, despite several close incidents, but what if it had?Ĭold Waters puts you in that very situation as the commander of a nuclear submarine when the Cold War goes hot. © 2017 Killerfish GamesĪs Cold Waters’ manual – which I just downloaded from Steam – says:įrom 1947 until 1991 the world was gripped in the Cold War, an era of geopolitical tension accompanied by massive military expenditure and build up by the two major superpowers of the United States and the Soviet Union. Although it looks like a promo photo or a main title animation, this is an actual gameplay screenshot from the game. Created by the Adelaide (Australia) game studio behind Atlantic Fleet and the upcoming WWII-in-the-Pacific game War at Sea, Cold Waters is a 21st Century tip-of-the-hat to the Sid Meier-designed Red Storm Rising, a popular late ’80s game based on the 1986 WWIII novel by the late Tom Clancy. Navy nuclear-powered submarine during a hypothetical Cold War-gone hot conflict at sea. ![]() Recently, I bought a copy of Killerfish Games’ Cold Waters, a 2017 submarine simulation that puts you in command of a U.S. as the title suggests, a first impressions blog post based on my limited experience with Cold Waters and contrasted with my more comprehensive one with its indirect “ancestor,” Red Storm Rising. ![]()
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